8 DING Scenography
TYPE:MODEL
2026
DING Scenography, is a scenography and series of Plinths designed to facilitate the showing of an object range from the collection, within the context of Design Museum Ghent.
The assignment was given as a part of the 2nd year bachelor programme Interior Design at LUCA School of arts. The intented goal for the assignment was to create a scenography for, the soon to be completed, Ghent Design Museum that facilitated the showing of a series of design objects that were chosen within the theme of ‘Bending/Folding’.
The resulting scenography consists of a series of plinths in which shapes have been extracted from the objects shown chosen to be displayed. Entering the space, the visitors are met with a large bench which was placed to create a visual barrier, as well as a place where visitors can swap their footwear for rubber boots, required to enter the exhibition space. The space visitors enter once they step over the large grates is covered in sawdust.
Visually the sawdust references the production method of the wooden plinths, and evokes an olfactory experience that links to a craftsman’s workshop. Secondarily, the visitors leave trails in the sawdust, allowing other visitors to follow in previous visitors footsteps, or choose to literally walk outside of the trodden paths.
These paths also form an interesting indicator for museum staff, as it allows them to see which objects draw the most attention from visitors, how visitors choose to walk through the space, and if there are specific trends in visitor movement that otherwise remain unnoticed.
The overall end result of the somewhat challenging project is an interesting inquiry into unorthodox museum scenography, and how experiential scenography can be integrated into display-based exhibitions.
The project allowed me to become familiar with CNC lasercutting equipment, and it’s possibilities/restrictions, as this was the main method of production for the resulting scale-model.